I've worked at various studios as a modeler, rigging, CFX and groom Artist.
Pixar -2001 to 2007
Weta Digital - 2007 to 2009
Laika -2009 to 2010
Imagemovers Digital - 2010 to 2011
Dreamworks Animation - 2011 to 2012
Sony Pictures Animation -2012
Autodesk -2012 to 2018
Blue Sky Studios - 2018 to 2019
Alchemic.ltd - Jan 2019 - Oct 2019
Crystal Dynamics - Oct2019 - Present
Design and Build real-time dynamic systems for In Game characters and assets
CFX Lead on an as yet unreleased Music Video featuring Photoreal CG versions of famous musicians
Product Owner and Deisgner of XGen in Maya and the Interactive Grooming System. I also worked on the redesign of the UV Editor.