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Nexus 6

Character piece I've ben working on for a while. Trying to replicate Rutger Hauer's appearence in Blade Runner. Modeled in Maya, textured and sculpted in Mudbox and Photoshop, Arnold 5 for the shaders and XGen Interactive Grooming for the hair, eyebrows, lashes and fuzz. A work in progress

switched to using displacement rather than Normal Mapping

switched to using displacement rather than Normal Mapping

Beauty

Beauty

Beauty, Direct, Spec, Indirect Spec,, diffuse,  direct diffuse layers

Beauty, Direct, Spec, Indirect Spec,, diffuse, direct diffuse layers

Reworked the eye shaders

Reworked the eye shaders

Lighting

Lighting

Lighting - Displacement

Lighting - Displacement

Basic

Basic

Basic - Displacement

Basic - Displacement

Occlusion

Occlusion

Displaced Occlusion

Displaced Occlusion

Render SubD mesh

Render SubD mesh

Displaced Rendertime wireframe

Displaced Rendertime wireframe

Normal

Normal

Displaced Normals

Displaced Normals

UV

UV